Location
Hanoi, Hanoi, Vietnam
Salary
Not specified
Type
fulltime
Posted
Today
via linkedin
Job Description
Turn prototypes into polished games — build fast, ship stable, and make every tap feel good
Tasks
Responsibilities
Gameplay Development
- Implement core loops and mechanics from design.
- Craft game feel: physics, effects, haptics, juice.
- Tune controls until every touch feels right.
Rapid Prototyping
- Build playable prototypes in days.
- Build reusable modules and templates for the game factory.
SDK \& LiveOps
- Integrate ads (MAX / LevelPlay) and analytics (AppsFlyer, GameAnalytics).
- Remote config and A/B testing infrastructure.
Performance \& Stability
- Keep crash-free rate, load time, and memory in budget.
- Test across devices; care for the build pipeline.
Success Metrics
Speed
Prototype VelocityBuild Cadence
Quality
Crash-free RateLoad Time
Product
Game FeelLive-ops Readiness
Requirements
Requirements
Must Have
- Mid: 2\+ years · Senior: 4\+ years of Unity / C#.
- Has shipped at least one mobile game.
- Experience integrating ad SDKs and analytics.
- Solid mobile performance optimization.
Nice To Have
- Hyper-casual / hybrid-casual.
- A passion for game feel and juice.
- Tooling / editor scripting.
- CI/CD.
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