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Gameplay Developer

Magic Spark

Location

Tallinn, Harjumaa, Estonia

Salary

Not specified

Type

fulltime

Posted

Today

via linkedin

Job Description

What we're looking for

None of these are hard requirements - strong candidates tend to have most of them. If a couple are missing but you make up for it elsewhere, apply anyway.

  • A year or more building games
  • in a job, a serious solo project, or some mix.
  • Hands-on Luau / Roblox work
  • controllers, cameras, animation, effects - or comparable game-dev experience.
  • Something you've shipped, or a portfolio showing how you make a game feel.
  • An instinct for when something's off, and the stubbornness to tune until it isn't.
  • Comfort moving between code, effects, and interface work rather than one lane.
  • Self-direction - you unblock yourself and your team quickly.
  • Clear communication in English, written and spoken.
  • You play games, and you care about making them

Nice to have

  • A Roblox place, indie build, or game-jam entry you designed and shipped yourself.
  • A live Roblox experience you've kept running and updated over time.
  • A read on what Roblox players want and how the community ticks.
  • A working sense of client/server trust boundaries and keeping multiplayer honest.
  • Comfort with REST APIs and component-driven Roblox UI (React-Lua or similar).
  • Experience in remote, self-managing teams.
  • Extra strings like UI/UX, design, art, audio, VFX, or modelling.

Job Responsibilities

  • Build and ship gameplay systems in Luau
  • core mechanics, UI, effects, live content - written tidily enough that the next person can extend it without archaeology.
  • Take features the whole way, scope, build, polish, test, and push live to a large player base.
  • Range across code, effects, and interface work rather than one narrow lane.
  • Shape the games, pitch mechanics, poke holes in designs, and push ideas in reviews.
  • Work closely with design, art, production, and QA.
  • Move quickly from idea to playable, and let feedback and data decide what to keep.
  • Hold the bar - review code, write things down, kill bugs, and tidy as you go. Nothing ships untested or unprofiled.

What we offer

  • A young, fast-moving Roblox gaming studio - we're 4 years in, and we move quick and have fun doing it.
  • Real creative ownership, you shape the games, not just execute someone else's brief.
  • A positive, supportive team that actually wants to see you grow, training and development opportunities included.
  • A stable working relationship
  • Modern, comfortable working conditions.
  • Regular team events and management that trusts you, including flexibility to take time off when you need it.
  • A family- and employee-friendly culture.
  • The fun stuff: team gaming sessions, and the chance to playtest the games we're building.

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