Location
Remote
Salary
Not specified
Type
contract
Posted
Today
via linkedin
Job Description
Summary:
- Work with a team of engineers to implement new features into Gaming Product, including integrating new platform services, game content, and more.
- Own major areas of the codebase -- maintain improve code quality and stability.
- Optimize various systems for best performance across platforms.
- BS in Computer Science/Engineering or equivalent industry experience.
- 5-7 years game development experience.
- Proficiency in C#, object-oriented programming, and component-oriented architecture.
- Ability to work independently with minimal outside supervision.
- Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
- A habit of writing super-clean, encapsulated, testable, and well documented code.
- Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Preferred Qualifications:
- Working knowledge of 3D math.
- Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.
- Previous experience developing for current generation of gaming platforms.
- Experience with version control and build systems.
Day to Day
: Combination of supporting external game studios and building games.
Must-Have Skills:
- Experience building games.
- Experience with AI coding, and AI systems (e.g., writing skills).
- Experience working with partners from other organizations.
Nice-to-have Skills:
- Horizon experience.
- Art/3d modeling experience.
- Working with external partners.
Years of Experience
: 05 – 07 Years.
Education
: Bachelor’s Degree.
Interviews
: 03 Rounds \| Technical / Behavioral / AI Interview.
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