Location
Remote
Salary
Not specified
Type
contract
Posted
Today
Job Description
Join a dynamic indie team to architect and optimize multiplayer systems for a large-scale roleplaying game built in Unity. This contract role focuses on developing robust networking solutions to support 100–150 concurrent players in a persistent, shared world. You will play a key part in shaping the technical foundation of a new multiplayer experience, collaborating remotely with a small, dedicated team. The ideal candidate is passionate about scalable game architecture and eager to leverage AI tools to enhance development efficiency.
Responsibilities
- Design, implement, and maintain multiplayer networking systems in Unity for high player concurrency
- Optimize network performance and scalability for persistent world environments
- Collaborate with other developers to integrate networking with gameplay features
- Troubleshoot, profile, and resolve network-related issues and bottlenecks
- Apply best practices in software engineering and game architecture
- Utilize AI-driven tools to accelerate development, testing, and code review processes
- Communicate progress and technical challenges effectively within a remote team
Skills And Requirements
- Proven experience with Unity 3D and C# in a professional game development context
- Strong background in multiplayer networking, including authoritative server models and client synchronization
- Demonstrated ability to optimize performance for large-scale multiplayer environments
- Solid understanding of game engine architecture and software engineering principles
- Experience with profiling, debugging, and resolving network and performance issues
- Familiarity with AI-assisted development workflows is a plus
- Self-motivated, proactive, and comfortable working in a fully remote, flexible contract setting
- Open to both short-term and long-term collaboration
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