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Senior Game Developer

Ludaxis.io

Location

Remote

Salary

Not specified

Type

fulltime

Posted

Today

via linkedin

Job Description

Feel is the feature.

What you’ll own

The build, the feel, the performance. You'll turn a design pitch into a playable prototype in days, then ship it into a hybrid-casual title that runs buttery on a five-year-old phone. You'll own the gameplay-audio sync, the input loop, frame budgets, and the polish players never notice but always feel. You'll prototype fast and make the hard call every time: ship it, optimize it, or cut it.

You

  • Have shipped mobile games end-to-end — and you sweat frame budgets and input latency
  • Are deep in Unity / C# and/or a modern web game stack, and own architecture without hand-holding
  • Have tuned gameplay until it 'feels right' — and can explain why it didn't before
  • Treat audio / rhythm sync as gameplay, not a plugin
  • Prototype in days, not weeks, and aren't precious about cutting your own code
  • Use AI to code and ship — it's already part of how you build, on every new problem
  • Set the bar on engineering craft and raise the people around you
  • Are at home with ambiguity, autonomy, and a small team that ships

Also useful

Bonus points for shipped hybrid-casual hits, live-ops / remote-config experience, shader or DSP / audio-engine chops, and a feel for UX.

Why Ludaxis

A founder who's spent 10\+ years shipping F2P hits. The backing of Amanotes. Real ownership of a real game from day one. And a studio quietly obsessed with craft — flow, near-miss pacing, designed difficulty, the details that separate good from great.

If making a puzzle feel like an instrument is the kind of problem you can't put down, let's talk.

Direct application

Apply for Senior Game Developer

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02

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