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Unity Developer

TechDoQuest

Location

Redmond, WA

Salary

Not specified

Type

fulltime

Posted

Today

via linkedin

Job Description

Job Title: AR/VR application developer (Unity Engine \+ AOSP Device Software)

Location: Redmond WA

Day 1 Onsite at customer location

The pay range for this role is including any bonuses or variable pay. Tech Mahindra also offers benefits like medical, vision, dental, life, disability insurance and paid time off (including holidays, parental leave, and sick leave, as required by law). Ask our recruiters for more details on our Benefits package. The exact offer terms will depend on the skill level, educational qualifications, experience, and location of the candidate.

Job Responsibilities:

Develop, debug, and document code using C/C\+\+, bash, shell, C#, Unity, Unreal Engine and/or Python

Support H\&S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:

Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systems

Hardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and more

Utilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systems

Develop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)

Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)

Collaborating with H\&S UXR team members to create flexible, reusable software user interfaces (“virtual labs”) that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the future

Working with H\&S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studies

Minimum Qualifications:

Bachelor’s Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience

3 years’ experience with C/C\+\+, bash, shell, C#, Unity, Android Studio and/or Python

Experience integrating custom systems including sensors, API/SDK frameworks, and firmware

Excellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executives

Track record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized manner

Willingness to occasionally travel to study sites

Preferred Qualifications:

Experience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetry

Experience working with electrical engineers, firmware developers, software engineers, and hardware prototypers

Experience developing AR/VR applications

Experience with Android Studio and/or Unity

Experience with Python

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